Healthcare Basics: Flowcharting

In this Healthcare Basics video, we’re going
cover the Flowchart, which will help us define how patients will move throughout the model.
You can access the Flowchart tool by clicking the Flowchart button in the toolbar. We need
to make connections between areas to make them accessible to patients. Unless you make
these connections, patients won’t be able to move or interact with objects in the model.
As a general rule, it’s better to make too many connections than too few. By default,
Patient Areas will be visible; you can click Item Objects at the top of the Flowchart tool
in order to make connections in the processing of items that play a role in the patient’s
treatment. To connect, either use the Connect and Disconnect
buttons to enter connect and disconnect mode, or hold down one of the following hotkeys:
“A” to connect, and “Q” to disconnect. Whichever method you choose, click from one area to
the next to connect them. When you are finished connecting, there should be a clear, unbroken
flow between the patient arrival and the patient exit; any gaps could mean patients are stuck
somewhere during a simulation run. Don’t be afraid to click and move things around as
you flowchart � this tool can help you visualize the healthcare system you’re modeling.
You may have noticed that we’ve been using the word Areas when we’ve been in the Flowchart
tool, as opposed to Locations. Much like groups, areas are made up of one or more locations,
making it easy to have a patient go to the first available bed in a Bed Area rather than
having to specify a particular bed. Locations are added to an area automatically, but you
can also choose a different area for the location or even create a completely new area in that
location’s Quick Properties. The Flowchart also has a helpful button to toggle the list
of locations within each area, which is a fast way to get a bird’s eye view of the locations
and areas in your model. Thank you for watching. Tune in to the next
video to learn about the Patient Track.

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